[Well. Not quite. There are events of interest yet to unfold, and one will be arriving soon to elucidate on events of interest that have already unfolded. You may watch this space, or you may not. It certainly doesn’t matter to me.]
[Incidentally, I’m unsure if my usual discreet text color actually works on this blogging software. More’s the pity.]
Speaking of which, yeah, how about an update. Since my run as Mist, I’ve played through Rogue of Rhyme (no, I will not be publishing any raps from that classpect disaster), Seer of Doom (horrible times involving a huge storm, an asshole Prince of Dreams, and a whole lot of dead people), and more recently a new/glitched title called Bond, which I was Mind for. [Domino Climb] and [Neural Climb] were pretty fun up until… well, I decided to bite the bullet on my BT for that session since it wasn’t super applicable to helping in the Black King fight, and…
Aelf, if you’re reading this, I gotta say, everything I’ve heard/experienced secondhand on the subject of [Endless Climb] was in no way sufficient preparation. I apparently spent five weeks blacked out, and my future self had to run the session by proxy for a while. As it happens, visualizing every possible alternative decision in a session gets into some NASTY recursive shit when you’re causally entangled with your time-displaced selves. Everybody right now thank your lucky stars Time players don’t get this shit for a BT. Took forever to scrub the subconscious screaming out of my head.
Anyway I regained consciousness and a useable fragment of my composure after a while, then got into some drama and blacked out the entire session temporarily using a void bomb of my own construction, and as it turns out, the Bond class isn’t about James Bond references, and having the guy as a role model is… not a great idea. Best as I could figure, it’s about fostering connections via your aspect? And the reason my ARC didn’t tank over the course of the session full of 007 nonsense was because the whole Lotus Project thing had hells of synergy with the class.
Lotus confirmed casualties accounted for: 5/9
Anyway, right now I’m in my eighth session, just got the new recruits up to speed (mostly) on Lotus. I’m a Heart player- a Knight- this time around, and I gotta say- shinies are goddamn fascinating. This is gonna be a heck of a lot of fun.
It’s not nearly as bad as you guttersnipes are imagining, and no sorry how about this is a noodle incident forever. If you want genuinely juicy gossip, you’ll want to track down the players from my Rain session and see if you can loosen their terror-sealed lips.
No clue. Didn’t know that was a thing. That’s a thing? Yikes. Why didn’t anyone tell me about that? It’s not like we’re throwing Angels at Skaia and seeing what happens. Although, come to think of it, there’s a thing I can try if I end up in a splinter going forward.
But wait if I tested that, wouldn’t I have already heard about it? Or, no, I guess it’d go in the need-to-know folder. Jeez.
dude at least half of those weren’t even words
I get the gist, though. In terms of actually encountering things, probably the time terriblyTroublesomeTriptych raised a small consort army to man trebuchets against my house. It was honestly pretty mundane for the stunts she tried to pull in her constant attempts to take my life, but it was notable primarily for the consorts’ alarming dedication to effectiveness. When they ran out of heavy objects to throw, those little turtles just pulled their arms and legs in and loaded themselves as ammo. What is this, Mario Kart?
I recently rolled Seer of Doom, though, and holy cow, the hypothetical situation in which Ms. Paint leads an angry torch-wielding mob of Prospitians against the dreamers was frankly ludicrous. The Blight’s a real joker, it seems.
To be honest, destruction is looking to be less necessary the more we learn about the game’s underlying structure. Ultimately, if it’s possible to mod the game such that its myriad depopulation mechanisms no longer take effect, that’s what we’ll go for, and it’s much more likely that we’ll find a way to modify the game than destroy it entirely.
There’s an interesting question, though- why does Sburb bother with its apocalypses? If you’re familiar with how entropy really works- with the second law of thermodynamics, by which processes of energy transfer result in waste heat- the “doom” universes carry is by no means something the game has to enforce. The only thing Sburb seems to be interested in destroying is sentient civilization, not universes themselves, which trend towards decay anyway.
What makes this even more confusing is the carapace people, whom the game deploys to rebuild civilization on dead planets. Rebuild civilization, when it just went out of its way to destroy it? Is the game secretly just the carapaces’ invasion tool? Unlikely. Why wipe out planets, and then make an attempt at rebuilding them?
If the lore is accurate- that is, if the game actually creates new universes (regardless of whether or not they’re literally frogs, which is ridiculous), numerous conservation laws are already being violated. The death of planets isn’t some kind of natural “cycle”- it’s just a pointless and unfortunate side effect of the meteor storm the game specifically causes for some reason. Whatever creates the new universe, it’s not causally entangled with the game itself. Why go through all this trouble?
If I can help it, I’m not going to dynamite the game entirely- it’d be preferable to take it apart, seize control of the engine that propagates universes, and put that to work without pointlessly wiping out civilization all the time.
The question, of course, is who the hell decided to start doing that in the first place.
Oh hey, an ask from an SD! That’s not fucked up at all. These dudes: crazy-go-nuts.
Not that the game isn’t the enemy, but I don’t think wanton murder with sugar-coated weaponry is the solution to much of anything.